See more ideas about fantasy art, fantasy characters, concept art characters. Date Title Sil: 1989- Silvesti (Eric Stone, John Owens, Michael Burrage): DMG: 2014 Dec. Attack rolls against the creature have advantage. Khazan served as Strahd von Zarovich’s court wizard for many decades. Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Shatterspike is a magically enhanced longsword. He's in the latest Dragon+ as a Challenge 16 NPC.
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the revenant and interrogable werewolves.Sunsword 5e stats CON. Focus on the ones that introduce clear motivations/plots e.g. Might as well narrate an attack by some wolves. Most of them are effectively inconsequential anyway. My group has yet to explore Ravenloft, but I'd reserve a couple sessions for that if I were you.Įdit: Looks like I've skipped your final paragraph and you already had the right ideas.Įdit2: I'd also skip most random encounters unless they really push their luck traveling at night or through wilderness. Then level 3 might be fine? But starting at 4 won't terribly unbalance anything. You can direct your players there via the card reading. Trying to put this into more general terms: Focus on shorter sub-plots that are cool and justify level ups. Maybe give the players an opportunity to find the bones and then fast-forward to the festival? There is a lot of stuff to do there that might take too long to resolve for your time frame. If you want your party to stay on track, I would also advice you to be careful about how much attention you want to bring to the various plot hooks in and around Valakki. You might also want to prepare the reading in advance instead of randomizing to direct the group towards other subplots that you want to run and are fast excuses for level ups.
![curse of strahd levels curse of strahd levels](https://static.wikia.nocookie.net/forgottenrealms/images/e/ee/Strahd-5e.jpg)
Finding each of the 3 treasures also easily justifies a level up under milestone leveling. This way, you can immediately confront them with the Tarokka reading to dangle clear objectives in front of them. My first instinct if you want to start at 3 or a similiar level, would be to start them at the Tser Pool camp (the Vistani opening hook leads there).
![curse of strahd levels curse of strahd levels](https://static.wikia.nocookie.net/nat19/images/0/04/Castle_Ravenloft.jpg)
In essence I'm just looking for advice or new viewpoints here, but I'd appreciate any input people are willing to give. It also gives people the largest boost in power that they are likely to get from the start in their second attack/third level spells, which could be a good or a bad thing. However, starting at level five gives me less stress about whether they can wind up challenging Strahd and as long as the people/artifacts don't wind up in the castle gives me clear milestones to give them levels at. I could level things up, but I'm really bad at doing that to the point where it's challenging but not a tpk. That said starting at three means that they aren't going to overleveled for the starting areas, which might lead to them getting a sense of over-confidence that could end the campaign early. I'm estimating about twelve sessions in total, and I'm a little worried that they won't have enough time to get to a level where they could challenge Strahd, let alone beat him. If I start them at three I'm worried that we won't be able to finish by the time everyone has to go their separate ways. I'll be running Curse of Strahd for a relatively small group (3-4 people) and our session 0 is tonight, but I still haven't decided what level to start them at.